![]() The lack of camera control forced me to adapt to the level itself. At first, I was put off by the lack of camera control, but it started to grow on me. ![]() The presentation is similar to Super Mario 3D Land or 3D World than it is Super Mario Odyssey or other 3D platformers. The big difference here though, unlike Astro, is that you can't control the camera with the right stick in Sackboy. It keeps you on your toes to have a steady stream of simple puzzles you can get through quickly rather than getting hung up on large, complex challenges. I liked how much the environment reacts to your different moves though, once you figure them out, like having to grab onto spinning wheels to launch yourself or spin against bolts to raise up platforms. Source: Android Central (Image credit: Source: Android Central)
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